Given an array of triangles' vertices, return a `Float32Array` of their normal vectors.
Get a 3D triangle's normal vector
Convert 2D ndarray heightmaps into 3D meshes
GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"
Computes normals for triangulated meshes
Compute mesh normals using angle weights
Convert a flat array into a simplicial-complex-style indexed mesh, without optimisation.
gets miter normals for a 2D polyline
Tools for working with triangulated models of embedded Riemannian surfaces.
FaceMeshFaceGeometry for FaceMesh
Takes a list of vertices and faces, giving you back an array of individual triangles.
Quickly generates a normal map based on a 2D heightmap
Generates icosphere meshes of varying levels of complexity
Wavefront OBJ serializer
Get vertex and face data from THREE.Geometry