a thin wrapper around glsl-optimizer
MIT License
test of ThreeJS + Webpack + HMR
Convert GLSL from WebGL to OpenGL
Tree-shakes and optimizes ThreeJS apps
[OUTDATED] no longer needed as of glslify@2 and above
a basic glslify shader, ready to go
injects a #define statement into a shader source
compiles vertex and fragment source into a WebGLProgram object
A local development server for fragment shaders inspired by beefy and GLSL Sandbox. Works out of ...
A simple GLSL development server for testing and expreimentation.
A wrapper for the "resolve" module that targets GLSL shaders instead of JavaScript
an example of glslify-live
Test your GLSL shaders using GLSL!
An interface for reloading GLSL shaders on the fly.
A browserify transform that transparently enables live reloading of your shaders when using glslify.
generates a basic shader with vertex attributes