Test a ray for intersections against a 2D tile map.
MIT License
Draws 2D tile maps
Ludum Dare 46: Keep it alive
Math library for JavaScript 2D/3D graphics rendering.
node.js module to parse and load tiled map editor maps (see mapeditor.org)
experimenting with a raymarching approach for gcode simulation
test if a ray intersects an aabb in 3d space
an experiment based on voxel-mipmap-demo
Tiled Utils
test whether a ray intersects with a sphere
A tutorial series on the ways you can build modular game worlds using tilemaps in Phaser 3.
Ray queries for voxel.js
Raymarching abstraction for creating simple SDF animations with threejs
A module for Phaser for reducing neighboring tiles into a single shape (a polygon "hull")
ray - quadtree intersection + traversal for 2d "voxels"
Collision handling for bounding boxes and a tile map.