SpawnDev.BlazorJS.PixiJS

PixiJS Creation Engine. A beautiful, fast, and flexible 2D WebGL renderer for Blazor WebAssembly.

MIT License

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SpawnDev.BlazorJS.PixiJS

SpawnDev.BlazorJS.PixiJS brings the amazing PixiJS library to Blazor WebAssembly.

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer in Blazor WebAssembly.

Demo

Simple Demo

Getting started

Add the Nuget package SpawnDev.BlazorJS.PixiJS to your project using your package manager of choice.

Modify the Blazor WASM Program.cs to initialize SpawnDev.BlazorJS for Javascript interop. Example Program.cs

using Microsoft.AspNetCore.Components.Web;
using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
using SpawnDev.BlazorJS;
using SpawnDev.BlazorJS.PixiJS;
using SpawnDev.BlazorJS.PixiJS.Demo;

var builder = WebAssemblyHostBuilder.CreateDefault(args);
builder.RootComponents.Add<App>("#app");
builder.RootComponents.Add<HeadOutlet>("head::after");
// Add SpawnDev.BlazorJS interop
builder.Services.AddBlazorJSRuntime();
// Load the PixiJS Javascript library. Can be called in a component instead if desired, or loaded using a <script> tag in the index.html
await PixiJS.Init();
// Run app using BlazorJSRunAsync extension method
await builder.Build().BlazorJSRunAsync();

ContainerExample.razor Source: Basic Container Example

@page "/examples/basic/container"
@using SpawnDev.BlazorJS.JSObjects
@using static SpawnDev.BlazorJS.PixiJS.PIXI
@using SpawnDev.BlazorJS.JsonConverters
@implements IDisposable

<p>
    Source: <a href="https://pixijs.com/8.x/examples/basic/container">Basic Container Example</a>
</p>
<div style="width: 400px; height: 400px;" @ref="containerElRef"></div>
@code {
    [Inject]
    BlazorJSRuntime JS { get; set; }
    ElementReference? containerElRef = null;
    Application? app = null;
    Container? container = null;
    protected override async Task OnAfterRenderAsync(bool firstRender)
    {
        if (firstRender)
        {
            await Init();
        }
    }
    async Task Init()
    {
        using var document = JS.GetDocument<Document>();

        // Create a new application
        app = new Application();

        // Initialize the application
        await app.Init(new ApplicationOptions { Background = "#1099bb", ResizeTo = containerElRef });

        // Append the application canvas to the document body
        using var htmlElement = new HTMLElement(containerElRef!.Value);
        htmlElement!.AppendChild(app.Canvas);

        // Create and add a container to the stage
        container = new Container();
        using var stage = app.Stage;
        stage!.AddChild(container);

        // Load the bunny texture
        using var texture = await Assets.Load<Texture>("https://pixijs.com/assets/bunny.png");

        // Create a 5x5 grid of bunnies in the container
        for (var i = 0; i < 25; i++)
        {
            using var bunny = new Sprite(texture);

            bunny.X = (i % 5f) * 40f;
            bunny.Y = (float)Math.Floor(i / 5f) * 40f;
            container.AddChild(bunny);
        }

        // Move the container to the center
        container.X = app.Screen.Width / 2;
        container.Y = app.Screen.Height / 2;

        // Center the bunny sprites in local container coordinates
        container.Pivot.X = container.Width / 2;
        container.Pivot.Y = container.Height / 2;

        // Listen for animate update
        using var ticker = app.Ticker;
        ticker.Add(Tick);
    }
    void Tick(Ticker time)
    {
        // Continuously rotate the container!
        // * use delta to create frame-independent transform *
        container!.Rotation -= 0.01f * time.DeltaTime;
    }
    public void Dispose()
    {
        if (app != null)
        {
            using var ticker = app.Ticker;
            ticker.Remove(Tick);
            app.Dispose();
        }
        container?.Dispose();
    }
}
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