ThingJS 3D Engine (t3d) is a lightweight, web-first, and extendable 3D rendering library.
BSD-3-CLAUSE License
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Matrix4
新增lerpMatrices
方法RenderTarget3D
ShaderPostPass
使用全屏三角面代替矩形面AnimationClip
构造函数中的name
参数添加默认值GLTFLoader
中的正则性能DynamicFont
PMREMGenerator
并且废弃PMREM
raycaster.setFromCamera
方法中的相机类型参数webgl_clipculldistance
示例material_texture_bumpmap
中的AssimpJson模型为glTFcamera_cameras
示例为camera_projection
renderer
分类lerpMatrices
method to Matrix4
RenderTarget3D
ShaderPostPass
AnimationClip
DynamicFont
PMREMGenerator
and deprecate PMREM
raycaster.setFromCamera
methodwebgl_clipculldistance
examplematerial_texture_bumpmap
camera_cameras
with camera_projection
examplerenderer
categoryFull Changelog: https://github.com/uinosoft/t3d.js/compare/v0.2.5...v0.2.6
Published by shawn0326 7 months ago
RectAreaLight
negate
和dot
方法RectAreaLight
的更新bugEdgesBuilder.getGeometryData
新增stride
和offset
参数VirtualGroup
计算pivot的bugtext_bitmap_dynamic
示例material_texture_lightmap
示例text_sdf_dynamic
示例material_shader_water_pbr
示例negate
and dot
methods to Vector2RectAreaLight
stride
and offset
parameters to EdgesBuilder.getGeometryData
text_bitmap_dynamic
examplematerial_texture_lightmap
exampletext_sdf_dynamic
examplematerial_shader_water_pbr
exampleFull Changelog: https://github.com/uinosoft/t3d.js/compare/v0.2.4...v0.2.5
Published by shawn0326 8 months ago
Full Changelog: https://github.com/uinosoft/t3d.js/compare/v0.2.3...v0.2.4
Published by shawn0326 10 months ago
Published by shawn0326 about 1 year ago
[Breaking Changes]
_gl{id}$
.[Other Changes]