[OUTDATED] no longer needed as of glslify@2 and above
MIT License
Convert GLSL from WebGL to OpenGL
test of ThreeJS + Webpack + HMR
Rendering, compute, GPU experiments
lines expanded in a vertex shader
compiles vertex and fragment source into a WebGLProgram object
A Typescript 3D library loosely based on three.js
A simple 3D webgl shader
GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"
injects a #define statement into a shader source
generates a basic shader with vertex attributes
An interface for reloading GLSL shaders on the fly.
Test your GLSL shaders using GLSL!
a thin wrapper around glsl-optimizer
Three.js helper to easily create multi passes post processing effects.
a basic glslify shader, ready to go