Builds a ThreeJS quaternion from a normal vector
MIT License
quick demo of three-orbit-viewer & stackgl
converts a SVG path to a 3D mesh
makes a mat4 from translation, rotation, scale, skew
Pack normal and tangent vectors to a quaternion
computes the centroid of a triangle
gets miter normals for a 2D polyline
Take a transformation matrix like you're used to constructing with WebGL, and project arbitrary 3...
[OUTDATED] no longer needed as of glslify@2 and above
Get a 3D triangle's normal vector
gets a plane's normal from 3 points
A Typescript 3D library loosely based on three.js
Get vertex and face data from THREE.Geometry
Highly optimized vector/matrix math (using objects)
whether a picking ray intersects with a plane
transforms a DOM element by string, matrix or components