Takes a list of vertices and faces, giving you back an array of individual triangles.
MIT License
Computes normals for triangulated meshes
FaceMeshFaceGeometry for FaceMesh
Given an array of triangles' vertices, return a `Float32Array` of their normal vectors.
Converts meshes into voxels
GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"
Compute mesh normals using angle weights
Combine multiple indexed meshes into a single indexed mesh
A simple no-frills mesh viewer
Generates icosphere meshes of varying levels of complexity
Convert a flat array into a simplicial-complex-style indexed mesh, without optimisation.
a gl implementation of vector font rendering
Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triang...
Tools for working with triangulated models of embedded Riemannian surfaces.
Get vertex and face data from THREE.Geometry