Free and Open Source API and drivers for immersive technology.
BSL-1.0 License
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Announcement blogpost: http://www.openhmd.net/?p=213
Release Notes:
3Glasses D3 support provided first-party by 3Glasses themselves!
Oculus CV1 support (rotational).
Windows Mixed Reality HMD support (rotational).
NOLO support (positional, rotational, controllers)
HTC Vive and HTC Vive Pro support (rotational)
Deepoon E2 support.
GearVR Gen1 support for PC access to IMU.
Controller API.
Improved OpenGL example using SDL2 and more debugging functions.
Device class flags for checking the features of a driver for better identification.
Meson build system.
More accurate Oculus DK1 IMU.
Various Android driver fixes for 'cardboard' style use
Universal OpenGL 2.1 (GLSL 120) lens correction shader by James Sarrett (https://github.com/OpenHMD/OpenHMD/wiki/Universal-Distortion-Shader).
Uses PanoTools lens distortion model.
Various bugfixes to drivers, build systems and documentation.
Disabled for this release:
Published by TheOnlyJoey over 5 years ago
Intermediate release for Package Maintainers and bug reports.
Full release will happen on 12 July 2019
Release Notes:
3Glasses D3 support provided first-party by 3Glasses themselves!
Oculus CV1 support (rotational).
Windows Mixed Reality HMD support (rotational).
NOLO support (positional, rotational, controllers)
HTC Vive and HTC Vive Pro support (rotational)
Deepoon E2 support.
GearVR Gen1 support for PC access to IMU.
Controller API.
Improved OpenGL example using SDL2 and more debugging functions.
Device class flags for checking the features of a driver for better identification.
Meson build system.
More accurate Oculus DK1 IMU.
Universal OpenGL 2.1 (GLSL 120) lens correction shader by James Sarrett (https://github.com/OpenHMD/OpenHMD/wiki/Universal-Distortion-Shader).
Uses PanoTools lens distortion model.
Various bugfixes to drivers, build systems and documentation.
Disabled for this release:
Published by TheOnlyJoey almost 6 years ago
Release Notes:
3Glasses D3 support provided first-party by 3Glasses themselves!
Oculus CV1 support (rotational).
PSVR Support (rotational).
Windows Mixed Reality HMD support (rotational).
NOLO support based on the OSVR driver work by Yann Vernier.
Deepoon E2 support.
GearVR Gen1 support for PC access to IMU.
Controller API.
HTC Vive IMU improvements.
Improved OpenGL example using SDL2 and more debugging functions.
Device class flags for checking the features of a driver for better identification.
Meson build system.
More accurate Oculus DK1 IMU.
Universal OpenGL 2.1 (GLSL 120) lens correction shader by James Sarrett (https://github.com/OpenHMD/OpenHMD/wiki/Universal-Distortion-Shader).
Uses PanoTools lens distortion model.
Various bugfixes to drivers, build systems and documentation.
Published by noname22 about 8 years ago
OpenHMD 0.2.0 - Stroopwafel - Release Notes