VulkanSceneGraph

Vulkan & C++17 based Scene Graph Project

MIT License

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VulkanSceneGraph - v1.1.4 Latest Release

Published by robertosfield 5 months ago

What's Changed

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/v1.1.3...v1.1.4

VulkanSceneGraph - v1.1.3

Published by robertosfield 6 months ago

What's Changed

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/v1.1.2...v1.1.3

VulkanSceneGraph - v1.1.2

Published by robertosfield 7 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/v1.1.1...v1.1.2

VulkanSceneGraph - v1.1.1

Published by robertosfield 7 months ago

What's Changed

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/v1.1.0...v1.1.1

VulkanSceneGraph - v1.1.0

Published by robertosfield 10 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/v1.0.9...v1.1.0

VulkanSceneGraph - v1.0.9

Published by robertosfield about 1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/v1.0.8...v1.0.9

VulkanSceneGraph - v1.0.9-rc1

Published by robertosfield about 1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/v1.0.8...v1.0.9-rc1

VulkanSceneGraph - VulkanSceneGraph 1.0.8

Published by robertosfield about 1 year ago

What's Changed

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/v1.0.7...v1.0.8

VulkanSceneGraph - VulkanSceneGraeph 1.0.7 release

Published by vsg-dev over 1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/v1.0.6...v1.0.7

VulkanSceneGraph - VulkanSceneGraph 1.0.6

Published by robertosfield over 1 year ago

What's Changed

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/v1.0.5...v1.0.6

VulkanSceneGraph - VulkanSceneGraph-1.0.5

Published by robertosfield over 1 year ago

What's Changed

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/VulkanSceneGraph-1.0.4...v1.0.5

VulkanSceneGraph - VulkanSceneGraph-1.0.4

Published by vsg-dev over 1 year ago

What's Changed

Full Changelog: https://github.com/vsg-dev/VulkanSceneGraph/compare/VulkanSceneGraph-1.0.3...VulkanSceneGraph-1.0.4

VulkanSceneGraph - VulkanSceneGraph-1.0.3 release

Published by vsg-dev over 1 year ago

Major changes in this release are:

  • Building of glslang source code directly into the VulkanSceneGraph library, avoiding the need to link against glslang and SPIRV-Tools as external libraries. Now the only dependency is Vulkan, C++17 and CMake and ensures that all platforms have the same shader compilation features available at all times.
  • Instanced billboards with scaling support, all managed in the vertex shader with no CPU overhead.
  • Rendering whole earth Bing Maps paged imagery.
  • Support for aliasing extensions when loading data.
  • New .txt Reader for reading ascii files as vsg::stringValue making it easier to read configuration files etc. in a coherent way that fully supports use with http and local file caching.
  • Improvements to Windows and macOS keyboard mappings that ensure the same mappings are used on all platforms.
  • Improved handling of two sided lighting.
VulkanSceneGraph - VulkanSceneGraph 1.0.2 maintenance release

Published by robertosfield almost 2 years ago

The main fix that justified this release was a fix of a race condition in vsg::CompileManager, also included are improvements in full screen support on macOS, and the addition of vsg::fileType(Path) and vsg::getDirectoryContents(Path) functions. Further details of changes be found on discussion thread :#645.

VulkanSceneGraph - VulkanSceneGraph 1.0.1 maintenance release

Published by robertosfield almost 2 years ago

Bug fixes and refinements.

VulkanSceneGraph - VulkanSceneGraph-1.0.0 release

Published by robertosfield almost 2 years ago

Vulkan now has professional grade Scene Graph that can handle the needs of vis-sim, scientific, engineering, GIS, compute and games markets, making it easier to use Vulkan and get the best performance from it.