EntityCulling

Using async path-tracing to hide Tiles/Entities that are not visible

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EntityCulling - 1.7.0(1.21.1-1.19.3) Latest Release

Published by tr7zw about 2 months ago

Changes

  • Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
  • 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0

EntityCulling - 1.6.7(1.21.1-1.20.1)

Published by tr7zw about 2 months ago

Changes

  • Fix 1.21.1 support

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7

EntityCulling - 1.6.6(1.21-1.20.1)

Published by tr7zw 4 months ago

Changes

  • Update to 1.21

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6

EntityCulling - 1.6.5(1.20.6-1.20.1)

Published by tr7zw 5 months ago

Changes

  • Backport latest build down to 1.20.1
  • Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5

EntityCulling - 1.6.4-1.7.10

Published by tr7zw 5 months ago

Changes

  • Fix crash with some mods adding clientside entities(Twilight Forest/Thaumcraft)

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.7.10...1.6.4-1.7.10

EntityCulling - 1.6.4-1.20.6

Published by tr7zw 6 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.5...1.6.4-1.20.6

EntityCulling - 1.6.4-1.20.5

Published by tr7zw 6 months ago

Changes

  • Update to 1.20.5(fabric only for now)

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.4...1.6.4-1.20.5

EntityCulling - 1.6.4-1.20.4

Published by tr7zw 7 months ago

Changes

  • Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126
  • Remove that spectator turns off culling, as it now fully works when going through walls
  • Add drg_flares:drg_flares to the default whitelist

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.3.1-1.20.4...1.6.4-1.20.4

EntityCulling - 1.6.3-b1.7.3

Published by tr7zw 7 months ago

Backport to beta 1.7.3 Fabric(Babric) by @viciscat.

EntityCulling - 1.6.3-1.7.10

Published by tr7zw 7 months ago

Backport to 1.7.10 Forge by @Pelotrio.

EntityCulling - 1.6.3.1-1.20.4

Published by tr7zw 10 months ago

  • Update to 1.20.4
  • Re-release to fix issues with refmaps

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.4...1.6.3.1-1.20.4

EntityCulling - 1.6.3-1.20.4

Published by tr7zw 10 months ago

EntityCulling - 1.6.3-1.20.2

Published by tr7zw 10 months ago

  • Release NeoForge 1.20.2 build
  • Rework build tooling

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20.2...1.6.3-1.20.2

EntityCulling - 1.6.2-1.20.2

Published by tr7zw about 1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20...1.6.2-1.20.2

EntityCulling - 1.6.2-1.20

Published by tr7zw over 1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.19.4...1.6.2-1.20

EntityCulling - 1.6.2-1.19.4

Published by tr7zw over 1 year ago

  • Update to 1.19.4
  • Fix an issue with config loading

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.1-1.19.3...1.6.2-1.19.4

EntityCulling - 1.6.1-1.18.2

Published by tr7zw over 1 year ago

What's Changed

  • Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
  • Fix Forge servers crashing when installing this mod
  • Fix Warden heartbeat getting culled because it's generated clientside
  • Remove donor skin animation stuff
  • Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
  • Add skipEntityCulling/skipBlockEntityCulling config options
  • Add more Botania projectiles to the default ignore config
  • Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
  • Add create entites to the default ticking whitelist

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3

EntityCulling - 1.6.1-1.19.2

Published by tr7zw over 1 year ago

What's Changed

  • Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
  • Fix Forge servers crashing when installing this mod
  • Fix Warden heartbeat getting culled because it's generated clientside
  • Remove donor skin animation stuff
  • Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
  • Add skipEntityCulling/skipBlockEntityCulling config options
  • Add more Botania projectiles to the default ignore config
  • Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
  • Add create entites to the default ticking whitelist

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3

EntityCulling - 1.6.1-1.19.3

Published by tr7zw over 1 year ago

Changes:

  • Add create entites to the default ticking whitelist

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.0-1.19.3...1.6.1-1.19.3

EntityCulling - 1.6.0-1.19.3

Published by tr7zw over 1 year ago

What's Changed

  • Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
  • Fix Forge servers crashing when installing this mod
  • Fix Warden heartbeat getting culled because it's generated clientside
  • Remove donor skin animation stuff
  • Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
  • Add skipEntityCulling/skipBlockEntityCulling config options
  • Add more Botania projectiles to the default ignore config
  • Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3

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