Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well. Minetest 5.0.0+
Optional support for following mods:
Open the tab Settings -> All Settings -> Mods -> areas
to get a list of all
possible settings.
For server owners: Check settingtypes.txt
and modify your minetest.conf
according to the wanted setting changes.
/area_pos set
and punch the two corner nodes to set them./area_pos set1/set2
and punch only the first or second corner node to/area_pos1/2
to set one of the positions to your current position./area_pos1/2 X Y Z
to set one of the positions to the specified/set_owner <OwnerName> <AreaName>
-- If you have the areas
privilege./protect <AreaName>
-- If you have the areas
privilege or the serverThe area name is used only for informational purposes and has no functional importance.
For example: /set_owner SomePlayer Mese city
/add_owner
). Before using the /add_owner
command you have toIf your markers are still around your original area and you want to grant
access to your entire area you will not have to re-set them. Use /select_area
to place the markers at the corners of an existing area if you've reset your
markers and want to grant access to a full area.
The /add_owner
command expects three arguments:
For example: /add_owner 123 BobTheBuilder Diamond lighthouse
/protect <AreaName>
-- Protects an area for yourself. (if
self-protection is enabled)
/set_owner <OwnerName> <AreaName>
-- Protects an area for a specified
player. (requires the areas
privilege)
/add_owner <ParentID> <OwnerName> <ChildName>
-- Grants another player
control over part (or all) of an area.
/rename_area <ID> <NewName>
-- Renames an existing area.
/list_areas
-- Lists all of the areas that you own, or all areas if you
have the areas
privilege.
/find_areas <Regex>
-- Finds areas using a Lua regular expresion.
For example, to find castles:
/find_areas [Cc]astle
/remove_area <ID>
-- Removes an area that you own. Any sub-areas of that
area are made sub-areas of the removed area's parent, if it exists.
If the removed area has no parent its sub-areas will have no parent.
/recursive_remove_areas <ID>
-- Removes an area and all sub-areas of it.
/change_owner <ID> <NewOwner>
-- Change the owner of an area.
/area_info
-- Returns information about area configuration and usage.
/select_area <ID>
-- Sets the area positions to those of an existing
area.
/area_pos {set,set1,set2,get}
-- Sets the area positions by punching
nodes or shows the current area positions.
/area_pos1 [X,Y,Z|X Y Z]
-- Sets area position one to your position or
the one supplied.
/area_pos2 [X,Y,Z|X Y Z]
-- Sets area position two to your position or
the one supplied.
/areas_cleanup
-- Removes all ownerless areas.
Useful for cleaning after user deletion, for example using /remove_player.
/area_open <ID>
-- Toggle open/closed the specified area for everyone.
/area_faction_open <ID> <faction>
-- Toggle open/closed the specified
area for members of the faction. Factions are created and managed by
playerfactions mod.
Copyright (C) 2013-2017 ShadowNinja
Copyright (C) 2015-2020 various contributors
Licensed under the GNU LGPL version 2.1 or later. See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt