Developing a turn-based chess-like game with a server-client architecture, utilizing websockets for real-time communication and a web-based user interface
This project is a multiplayer game implemented using websocket, where two players can move their characters on a 5*5 chess board. This is a very similar to actual chess game.
-> Two-player Gameplay - Supports two players connected via websocket -> Real-time Updates: The board state is updated in real-time for both players. -> Error Handling: Provides feedback for invalid moves or connection issues.
Frontend - HTML, CSS, Javascript Backend - Node.js, Express,Js, WebSocket Deployed on Render
If you'd like to contribute to the project, feel free to fork the repository and submit a pull request.
This project is under the MIT License.