A simple contact manager for showing of unit testing and builds.
A sample application that shows an agile approach to building a Mac Application.
You can locally override the Xcode settings for code signing
by creating a DeveloperSettings.xcconfig
file locally in the project directory.
This allows for a pristine project with code signing set up with the appropriate
developer ID and certificates, and for a developer to be able to have local settings
without needing to check in anything into source control.
Create a plain text file in it: DeveloperSettings.xcconfig
and
give it the contents:
DEVELOPMENT_TEAM = <Your Team ID>
CODE_SIGN_IDENTITY = Mac Developer
CODE_SIGN_STYLE = Automatic
ORGANIZATION_IDENTIFIER = <Your Domain Name Reversed>
Set DEVELOPMENT_TEAM
to your Apple supplied development team. You can use Keychain
Access to find you Development Team ID:
Apple Development: <Your Name>
Your Development Team ID is the value next to Organizational Unit.
Set ORGANIZATION_IDENTIFIER
to a reversed domain name that you control or have made up.
You should be able to open the ContactManager.xccodeproj
in Xcode and build without code signing errors and without modifying
the ghNotifier Xcode project.
./scripts/bootstrap.sh
./scripts/update.sh