endless-sky

Space exploration, trading, and combat game.

GPL-3.0 License

Stars
5.3K

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endless-sky - v0.10.6: Stable Release Latest Release

Published by Amazinite 8 months ago

This is a stable release, focusing on bug fixes and other small improvements.

These changes include:

  • The Gatling Turret and Javelin Turret now each require one crew member.
  • The timer ship in "Sad Archie" has been given the "ramming" personality to improve its consistency.
  • Animated ship and planet sprites are now correctly rendered in the hail panel instead of not being rendered at all or being rendered at a high frame rate.
  • Gave the stock Dreadnought its fourth Torpedo Launcher back that it had lost in a previous release to make room for a bigger battery; it didn't need the bigger battery.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @AlexBassett, @alexrovw, @Amazinite, @bene-dictator, @fingolfin, @Koranir, @opusforlife2, @roadrunner56, @Saugia, @tibetiroka, @TomGoodIdea, @warp-core, and @ziproot.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

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endless-sky - v0.10.5: Unstable Release

Published by Amazinite 9 months ago

This is an unstable release, containing big changes that may introduce new bugs.

This update turns its focus back to human space, bringing with it improvements and expansions of both piracy and mining gameplay, as well as continuing the trend of UI and UX improvements.

Some other major changes and additions are:

  • Expanded the mechanics behind asteroid mining, including the addition of mining lasers that increase the yield of asteroids, tractor beams that pull ores toward your ship, dedicated mining ships in human space, and a new mission in the Sparrow introduction that goes over the basics of asteroid mining.
  • Added a small pirate region to the south, home to the remnants of a collapsed government: the Confederated Councils of the Outer Rim. Includes the addition of various new pirate ships and weapons. This is the first of a number of planned expansions to pirate content and gameplay, with the goal of making it so that playing as a pirate is a more viable option. Stay tuned for more in future updates.
  • You can now review past hails and status messages by opening the messages log panel, default "/".
  • Lowered the brightness of the center of the galaxy sprite to make the system names in the galaxy's core more readable.
  • Plugins can now customize the services that a spaceport offers, and even the name that appears on the spaceport button.
  • The state of your capslock key is now tied to the state of fast-forward in the game if your capslock key is bound to your fast-forward control. This means that toggling your capslock key even when the game window is not in focus will also toggle the game's fast-forward.
  • The list of plugins and the selected plugin description in the plugins panel can now scroll, instead of causing too many plugins or verbose descriptions to overflow the menu.

Bug fixes:

  • Planetary security will now properly scan illegal goods in your fleet's cargo. Previously, only illegal installed outfits could be scanned.
  • Improved the collision detection of flotsam, preventing cases where flying over a flotsam at high velocity could cause it to phase through your ship and not be collected.
  • Various fixes to missions in the Coalition intro storylines.

In addition to all the changes to the game from this update, we also have some great news outside of the game, including the creation of an official trailer and a new publishing location on GOG!

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @1010todd, @alexrovw, @Amazinite, @Anarchist2, @AntimatterReactor, @Arachi-Lover, @Azure3141, @beccabunny, @bene-dictator, @Corraban2, @Daeridanii1, @danaris, @DarcyManoel, @Ebreus, @EjoThims, @Ember369, @flowers9, @Galaucus, @hexagonrecursion, @Hurleveur, @jarmokivekas, @kaol, @Koranir, @LazerLit, @LepRyot, @MCOfficer, @mOctave, @opusforlife2, @Quantumshark, @quyykk, @RedDeadUndead, @RisingLeaf, @roadrunner56, @Saugia, @Tangle10, @The-Legendary-M, @TheMarksman-ES, @thewierdnut, @ThrawnCA, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @VeryGoodDog, @warp-core, @Wedge009, @williaji, @ziproot, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

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endless-sky - v0.10.4 Stable Release

Published by Amazinite 12 months ago

This is a stable release, focusing on bug fixes and other small improvements.

These changes include:

  • Various fixes and improvements to the new Coalition campaign intros.
  • Outfits can now be given the "unique" attribute. The player will be warned when any such outfits are about to be lost.
  • All controls and settings now have tooltips.
  • It is now possible to recall the help messages for the currently active panel on demand.

There are also many other changes. For a full list, see the changelog.
A special thanks to everyone who contributed to this release: @Amazinite, @Anarchist2, @Arachi-Lover, @bene-dictator, @hexagonrecursion, @Hurleveur, @LazerLit, @quyykk, @RisingLeaf, @Saugia, @tibetiroka, @TomGoodIdea, and @warp-core.

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endless-sky - v0.10.3: Unstable Release

Published by Amazinite about 1 year ago

This is an unstable release, containing big changes that may introduce new bugs.

This update contains over 50 new Coalition missions, making up the introductions of the Heliarch and Lunarium campaigns, granting access to some Heliarch weapons and some new outfits for the resistance, respectively.

Some other major changes and additions are:

  • Flattened the thrust scaling of sets of engines as you get bigger engines in a set. Smaller ships have received a significant max speed and acceleration buff, while larger ships have been unchanged or slightly nerfed.
  • The Unfettered Solifuge and Violin Spider are now added to the Unfettered shipyards.
  • Ships can now be given display names for their model name.
  • Plugins can now have a "plugin.txt" metadata file in their root folder that specifies the name of the plugin and its description as shown in the plugins menu in game.
  • Governments can now define travel restrictions that prevent their fleets from traveling to or from systems or planets that match the restrictions.
  • Various UI/UX improvements.

Bug fixes:

  • Contacting the Korath Exiles during the Wanderer campaign can now properly be deferred and reoffered instead of deferring the mission effectively declining it and locking you out of the rest of the campaign.
  • Using hotkeys to search for the nearest asteroid no longer crashes the game.
  • The shipyard and outfitter mission offer location tags will now properly write to the save file.
  • Trailing whitespace in hails no longer causes hails to overlap with one another.
  • The "Remnant: Expanded Horizons Astral job" job will no longer select the "Deep Space" systems, which are unreachable, as waypoints.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @1010todd, @a-random-lemurian, @AlekSeaLion, @Amazinite, @AmbushedRaccoon, @Anarchist2, @Arachi-Lover, @aradapilot, @ashdnazg, @AvianGeneticist, @Azure3141, @beccabunny, @Beed-git, @bene-dictator, @danaris, @DarcyManoel, @dorbarker, @dseomn, @flowers9, @Hurleveur, @justinnhli, @Koranir, @lumbar527, @MasterOfGrey, @MCOfficer, @mOctave, @OcelotWalrus, @Pshy0, @Quantumshark, @quyykk, @real-dam, @RisingLeaf, @salarua, @Saugia, @Terin, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @warp-core, @Wedge009, @ziproot, @Zitchas

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

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endless-sky - v0.10.1: Unstable Release

Published by Amazinite over 1 year ago

This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:

Content and features:

  • Released the first chapter of Hai Reveal, a storyline that involves the open secret of the Hai being exposed to humanity.
  • NPCs in missions are now able to trigger game actions on status changes to the NPC.
  • Updated and added new mechanics around asteroid mining to make it a more engaging system, including allowing your escorts to take a more active role in mining.
  • Continued development of the Gegno, including new ships and outfits.
  • Split the Quarg government into a series of regional governments, allowing for more fine-tuned interactions with different groups of Quarg.
  • Plugins are now able to be enabled and disabled within the Plugins menu.
  • Replaced the mouse control toggle button with a preference to prevent accidental activations.
  • Controls can now be unbound by pressing X or delete when hovering over the control.

Bug fixes:

  • Patched an infinite money glitch caused by bad offer conditions on an Unfettered mission.
  • Ships with low max speeds no longer rubberband backwards when exiting hyperspace.
  • Fixed various issues with buying and selling outfits caused by having outfits in cargo or storage.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @10010101001, @1010todd, @3agleEmpire, @alextd, @Amazinite, @Anarchist2, @Arachi-Lover, @AvianGeneticist, @Azure3141, @bene-dictator, @DeBlister, @Deltaspace0, @dorbarker, @EjoThims, @Ferociousfeind, @Fzzr, @Hurleveur, @Koranir, @LorenzoBolla, @MasterOfGrey, @mOctave, @petervdmeer, @Quantumshark, @quyykk, @RisingLeaf, @rovermicrover, @samrocketman, @Saugia, @shitwolfymakes, @Terin, @thewierdnut, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @warp-core, @ziproot, @Zitchas

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

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endless-sky - v0.10.0: Unstable Release

Published by Amazinite over 1 year ago

This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:

Breaking changes:

  • The accompany objective on mission npcs no longer implicitly sets the save objective. Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.
    • This is a change that was made in v0.9.16, reverted in v0.9.16.1, and has been reintroduced.

Content and features:

  • Two new alien factions, the Gegno and Bunrodea.
  • A plethora of new conditions and new ways to use them, including the introduction of "global conditions" that can be set and accessed across save files.
  • Improvements to how ship AI behaves, more intelligently making use of the range of their weapons. More AI improvements will come in the future.
  • An overhaul to how cargo and outfit scanners function, causing scanning to take overall longer to complete.
  • The jobs board can now be sorted on various metrics, including how much the job pays or whether it has a deadline.
  • Improved mouse control while in flight, including the ability to select secondary weapons by clicking on their ammo icons, and a toggle for controlling flagship aiming and firing with the mouse.
  • Reverted the heat damage change from v0.9.15, and reduced the buffs provided to afterburners from that same update.
  • Added a deadline to bounty jobs so that they cannot be stacked infinitely and finished passively. In exchange, bounty ships now don't spawn as far away, and bounty job payments are increased.

Bug fixes:

  • Reloading your save file while you have escorts in a different system that are carrying mission cargo will no longer teleport the mission cargo to the player's location.
  • Reloading your save file while in the middle of a conversation will no longer repeat execute the mission actions that run alongside the conversation.
  • Captured ships will no longer require the save file to be reloaded in order for them to make use of their weapons.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @1010todd, @a-random-lemurian, @alextd, @Amazinite, @Anarchist2, @Aneutronic, @Arachi-Lover, @aradapilot, @Azure3141, @beccabunny, @bene-dictator, @CAPTAIN1947, @czartrak, @Daeridanii1, @daggs1, @dashkal16, @Deltaspace0, @EjoThims, @Ember369, @Ferociousfeind, @FoxSylv, @Hatrask, @Hecter94, @heirecka, @hmglasgow, @Hurleveur, @kaol, @Kepler-69c, @Koranir, @MasterOfGrey, @McloughlinGuy, @MCOfficer, @mike-f1, @mOctave, @nathan-b, @NomadicVolcano, @opusforlife2, @petervdmeer, @Pointedstick, @Quantumshark, @quyykk, @ravenshining, @real-dam, @RisingLeaf, @roadrunner56, @rovermicrover, @samrocketman, @Saugia, @sevu, @SolraBizna, @tehhowch, @Terin, @thewierdnut, @ThrawnCA, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @wallphoenix, @warp-core, @williaji, @wjp, @Zitchas, and @zlonghofer.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

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endless-sky - v0.9.16.1: Stable release

Published by quyykk almost 2 years ago

This is a hotfix release for the stable 0.9.16 release, reverting a change that could cause NPC ships to disappear in certain circumstances.

The high-dpi plugin that goes with this release is the one for v0.9.16.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

endless-sky - v0.9.16: Stable release

Published by Amazinite about 2 years ago

This is a stable release, focusing on bug fixes and polishing the recent v0.9.15 release. New changes include the following:

Breaking changes:

  • The accompany objective on mission npcs no longer implicitly sets the save objective. Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.

Bug fixes:

  • Added a firing sound to the Ka'het Annihilator Turret, as it was missing one.
  • The jump range of systems affected by the Ssil Vida activation are now reset when Ssil Vida is deactivated in order to avoid a bug in pathfinding. This change will be reverted in the future once the pathfinding is improved.
  • Fixed an error where attempting to launch with a fighter as your flagship under certain circumstances could cause you to launch with no ship at all.
  • Fixed a longstanding bug where npcs could get stuck thinking they need fuel after traveling through a wormhole.
  • Fixed a bug where fighters would sometimes fail to reparent to a carrier that had space for them when recalled.

Other changes:

  • Clicking on a planet card on the left side of the map now selects that planet as a destination on your travel plan.

A complete list of changes can be found in the changelog. Special thanks to those who contributed changes to this release: @1010todd, @a-random-lemurian, @Amazinite, @Anarchist2, @Arachi-Lover, @GefullteTaubenbrust2, @Hecter94, @Hurleveur, @LepRyot, @McloughlinGuy, @mOctave, @petervdmeer, @quyykk, @RisingLeaf, @roadrunner56, @samrocketman, @Saugia, @thomasballinger, @tibetiroka, @warp-core, @williaji, and @yjhn.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

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endless-sky - v0.9.15: Unstable release

Published by Amazinite about 2 years ago

This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:

  • 60+ new outfits
  • 80+ new missions in human space and beyond
  • 40 new stations and planets in existing systems
  • Improvement of many graphics, including stars, ships, effects, and outfits
  • The addition of parallax to background stars and haze
  • Sweeping balance changes to various ships and outfits
  • Overheating a ship only disables its energy generation
  • Changes to the UI, including the addition of new ship and outfit categories and an overhaul of the map screen
  • Changes to existing missions, including an overhaul of the first third of the Free Worlds campaign.

Several features have been added to the game engine, for use by plugins and other content creators.
These include:

  • 20 new swizzle options
  • The ability to customize ship and outfit categories in the data files
  • Four new damage-over-time types
  • Conversations can trigger mission actions
  • Missions can trigger actions every time the date increments
  • Plugins can selectively disable vanilla content
  • Events can remove objects from a system without needing to redefine the entire system
  • Removal of the 32 hardpoint limit

This summary only scratches the surface of what was added during 0.9.15's year-and-a-third-long development cycle. For a complete list of changes, as well as further detail about the summarized changes, see the changelog. This release also marks the highest number of contributors to a single release, bypassing 0.9.9's record of 69. Special thanks to the 107 people who contributed to this release: @10010101001, @1010todd, @AlbertNewton, @alex116, @alextd, @Amacita, @Amazinite, @Anarchist2, @Arachi-Lover, @a-random-lemurian, @arkhne, @Arrow2thekn33, @Azure3141, @beccabunny, @benflodge, @BlazingDiesel, @Brick63, @CAPTAIN1947, @ChamEV, @Corraban2, @DarcyManoel, @DeBlister, @DJF113, @dorbarker, @DownsB, @Dragenhart, @dragonmaus, @Dschiltt, @EjoThims, @EricFromCanada, @ESCelestia, @eternal-sorrow, @fakepass, @Ferociousfeind, @flaviojs, @Galaucus, @GefullteTaubenbrust2, @Hadron1776, @Hecter94, @Hurleveur, @infinitewarp, @Jamibaraki, @janisozaur, @jerith, jeverett#3344, @jostephd, @kaol, @Karirawri, @kestrel1110, @leklachu, @LepRyot, @LukeMarlin, @Mach565, @MageKing17, @MagicMuscleMan, @MasterOfGrey, @McloughlinGuy, @MCOfficer, @mOctave, @Mr-L-oof, @nathan-b, @NomadicVolcano, @NRK4, @oo13, @pakyinw, @PeacefulPotato, @petervdmeer, @peteryager, @pilover100, @Pointedstick, @quyykk, @Rakete1111, @ravenshining, @RestingImmortal, @roadrunner56, @Rocketeer456, @salqadri, @samoja12, @samrocketman, @saraswativ23, @Saugia, @Scrinarii1337, @shitwolfymakes, @sigus, @skilaa, @SpearDane, @stechio, @SubstandardZeal, @tehhowch, @Terin, @TheMarksman-ES, @thewierdnut, @thomasballinger, @RisingLeaf, @tibetiroka, @TotalCaesar659, @unjown, @vitalchip, @W1zrad, @warp-core, @waterhouse, @Wedge009, @williaji, X-27#8884, @yjhn, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

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endless-sky - 0.9.14 Polish release

Published by tehhowch over 3 years ago

This is a stable release, focusing on bug fixes and polishing the recent v0.9.13 release. New changes include the following

  • Numerous typo fixes
  • Fixes to how several missions are offered to the player
  • Better suggestions of possibly incomplete conditions in some missions' "visit" dialogues
  • Differentiation between two Remnant engines' reversing capabilities
  • Certain Navy shipyards now stock the Dropship
  • Ships that have no specified "drag" attribute default to 100, rather than causing crashes
  • Weaponry that alters the ship's status conditions (e.g. ionization) now respects the required minimum value of 0
  • The "interrupt fast-forward" preference defaults to off

Some minor improvements were added to help support plugin authors and content creators:

  • Quarg planets now have regional attributes to enable better targeting via missions
  • Missions that fail to be instantiated print more informative messages in the error file
  • Large numbers of missing image frames no longer pollute the error file

Specifics of the changes, in addition to descriptions of those not summarized here, can be found in the changelog. Special thanks to those who contributed changes to this release: @10010101001, @alextd, @Amazinite, @Anarchist2, @AraCaputDraco, @Arachi-Lover, @ashdnazg, @Corraban2, @dazuma, @DeBlister, @EjoThims, @Ferociousfeind, @Floppa-Priest, @InfiniteDonuts, @infinitewarp, @jarekchr, @jerith, @jostephd, @Jugosloven1612, @McloughlinGuy, @MCOfficer, @Ornok, @petervdmeer, @ravenshining, @tehhowch, @Terin, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

AppImage, x86 macOS, and Windows packages can be downloaded here directly. (For Windows, please choose 32 or 64 bit.)
The "macOS_10.15-v0.9.14.dmg" build was contributed by @EricFromCanada and will work for Catalina and later. Its original release page is here, based on this commit.
The "macos-v0.9.14.dmg" build is a recent rerelease that includes more of @EricFromCanada 's work, to fix #6520, and is sourced from this commit. It is available for macOS versions as early as 10.9 (OS X Mavericks).

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endless-sky - 0.9.13: Unstable release

Published by endless-sky over 3 years ago

This is an unstable release, containing big changes that may introduce new bugs.

Breaking changes:

  • Starting conditions no longer automatically override the game's default start. Plugins that use a "start"
    node will need to make changes to restore the previous behavior.

Major new changes include the following:

  • 70+ new missions in human and alien space
  • Outfits can now be stored on planets, without needing to install them on a parked ship
  • An overhaul of almost all human outfit images
  • Players can now choose their starting scenario
  • Spaceport news messages no longer include portraits by default
  • Better handling for missing content definitions (e.g. from plugin removal)

Several features have been added to the game engine, for use by plugins and other content creators. These
include:

  • Dynamic stopover selection will consider planets without spaceports
  • A number of new outfit and weapon attributes, offering shield/hull multipliers, weapon aiming & firing
    overrides, percentage-based damage, and additional damage mitigation
  • Arbitrary angles for hardpoints, engine flares, and fighter bays
  • NPCs' objectives can now include provocation or capture
  • Mission NPCs can be conditionally spawned or removed without needing to change the player's active
    missions
  • Missions can react differently when the player aborts a mission, and when the player fails a mission
  • Missions can give ships to the player
  • Systems may generate environmental hazards, control the range at which ships enter, and be hidden on
    the map

In addition to the major changes above, there are lots of smaller changes, content additions, and (of
course) countless bug and typo fixes. A complete list of changes can be found in the GitHub changelog. Thanks to all of our contributors for their time and effort in making Endless Sky a community-driven
project! A special thanks to those who contributed changes for this release: @Amazinite, @Anarchist2,
@Arachi-Lover, @arkhne, @beccabunny, @bobrobbow, @Brick63, @ChamEV, @Darcman99,
@Eloraam, @fcfort, @finite-galaxy, @FixItYondu, @flaviojs, @FranchuFranchu, @Fzzr, @Galaucus,
@Gods-Righthand, @infinitewarp, @janisozaur, @jmathes, @jostephd, @Karirawri, @Kryes-Omega,
@LocalGod79, @MasterOfGrey, @MCOfficer, @michel-slm, @Naminson, @NomadicVolcano,
@oo13, @Ornok, @pega3, @petervdmeer, @Plip-Plop, @Pointedstick, @prophile, @Rakete1111,
@ravenshining, @Red-57, @Ririshi, @roadrunner56, @Sandwichs-del, @ScruffyKitty,
@SubstandardZeal, Swiren#8879, @tatami4, @tehhowch, @temtemy, @Terin, @thebigh2014,
@TheronEpic, @thomasballinger, @ThrosturX, @Thunderforge, @tux2603, @Vitalchip, @W1zrad,
@WarlordMike, @waterhouse, @wjbotham, @wrzlprnft, @yobbo2020, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu Linux packages are available in a PPA, and a Debian Linux package is also available.

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endless-sky - 0.9.12: Stable release

Published by endless-sky over 4 years ago

This is a stable release, focused on bug fixes and minor improvements. New changes include the following:

  • Bug fixes, including a bug that caused the game to crash on startup due to unsupported VSync settings.
  • Buying & selling items at maximum depreciation now accounts for the 7-day grace period.
  • Missions will no longer complete if a required passenger isn’t landed with you.
  • Several new star images have been added, as well as additional jobs for players with many bunks.
  • Tweaks to the balance of solar panels and some Coalition outfits, and to the fleets found in Hai
    space.

There are many other changes, as well. For a complete list, see the changelog. Special thanks to those who contributed changes for this release: @Amazinite, @Anarchist2, @Arachi-Lover, @beccabunny, @corecontingency, @Janaszar, @MasterOfGrey, @MCOfficer, @Naminson, @NomadicVolcano, @oo13, @petervdmeer, @Proont, @ravenshining, @tehhowch, @TheMarksman-ES, @waterhouse, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with
this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu packages will be available in the PPA soon.

graveyard

endless-sky - 0.9.11: Unstable release

Published by endless-sky over 4 years ago

This is an unstable release, containing big changes that may introduce new bugs. Major new changes
include the following:

  • A new region, the Graveyard, can be found near the Ember Waste.
  • New Remnant ships, outfits, and missions.
  • A rebalancing of human medium warships and transports.
  • A new Wanderer transport.

Several features have been added to the game engine, for use by plugins and other content creators.
These include:

  • The ability to modify the systems wherein a government scans ships for contraband, and the
    displayed government name.
  • Enabling secondary weapons to consume more than one unit of ammunition per shot.
  • Support for interpolation and character replacement in hails.
  • Support for algebraic condition expressions of arbitrary length.
  • Support for disabling specific spaceport news items.

There are many other changes, as well. For a complete list, see the changelog. This release is the work
of many contributors, some familiar, and some new. Special thanks to those who contributed changes for
this release: @AdamKauffman, @AlbertNewton, @alextd, @Amazinite, @Anarchist2, @Arachi-Lover,
@beccabunny, @Fzzr, @Bladewood, @bojidar-bg, @Brick63, @Darcman99, @Disiuze, @Gods-
Righthand, @Hyugat, @LocalGod79, @MCOfficer, @MageKing17, @Naminson, @Pointedstick,
@NomadicVolcano, @oo13, @PaulBlay, @perey, @petervdmeer, @pkubaj, @Tadrix, @tehhowch,
@Thunderforge, @Waffleship, @wjp, @Zbok, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with
this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu packages will be available in the PPA soon.

graveyard

endless-sky - 0.9.10: Stable release

Published by endless-sky about 5 years ago

This is a stable release focusing on bug fixes and polish. Major changes include:

  • Fixed a bug where cargo was loaded onto ships with 0 cargo space.
  • Fixed a crash when mission NPCs have no system defined.
  • Avoiding a situation where the player could get stuck in Remnant space.
  • Depreciation now happens slower and includes a "grace period."
  • Improved the AI logic for when escorts stop to refuel.

There are many other changes, as well. For a complete list, see the changelog. Special thanks to @tehhowch and @Amazinite for taking the lead on managing this release, and to everyone who contributed changes: @AlexBasset, @beccabunny, @ChamEV, @Comnom, @Darcman99, @jostephd, @Kryes-Omega, @LocalGod79, @Luckz, @MageKing17, @MCOfficer, @Naminson, @oo13, @petervdmeer, @realityforge, @RestingImmortal, @rugk, @sdennie, @SolraBizna, @starcollide5, @warp-core, @ZBok, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.)

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endless-sky - 0.9.9: Unstable release

Published by endless-sky over 5 years ago

This is an unstable release representing more than a year and a half of development work. Major new changes include the following:

  • Significant graphics and physics engine optimizations.
  • Cloaked ships can now be hit by projectiles.
  • Turrets turn slower, allowing fast ships to dodge them more easily.
  • Ramscoop and solar power effectiveness now varies from star to star.
  • New Remnant ships, outfits, and missions.
  • Purchasing a Bactrian now requires completing a mission string.
  • Added an "asteroid scanner" that lets you target minable asteroids.
  • Experimental "news" feature in the spaceport.
  • All ship sprites re-rendered with a more dramatic lighting angle.
  • The shipyard now shows an angled view of each ship instead of top-down.

There are many other changes, as well. For a complete list, see the changelog. Special thanks to @tehhowch, @Amazinite, and @Pointedstick for taking the lead on managing this release, and to everyone who contributed changes: @10010101001, @abenkovskii, @AlexBassett, @Alkallid, @Amazinite, @AMDmi3, @AskePit, @Aurelite, @beccabunny, @Bladewood, @Brick63, @comnom, @CyberShadow, @czartrak, @Darcman99, @dplepage, @DrBlight, @dzhu, @elgeonmb, @Elyssaen, @EndrosG, @Ferociousfiend, @flaviojs, @Fzzr, @gunqqer, @Hacklin, @Hadron1776, @Isaacssv552, @jafdy, @Janaszar, @jjhankins, @jostephd, @Jugosloven1612, @Kryes-Omega, @Lineth, @LordInsane, @luiges90, @mattsoulanille, @MCOfficer, @MessyMix, @mootootwo, @Nescio0, @nobodywasishere, @oo13, @OverYrPaygrade, @ph2000bis, @Pointedstick, @pscamman, @Rakete1111, @redshalken, @Rob59er, @seanfahey, @sivael, @solardawning, @Tadrix, @tehhowch, @temtemy, @themightygrunt, @TheUnfetteredOne, @thomasballinger, @tmbutterworth, @toilethinges, @Turtleroku, @UnciaPrima, @Vilhelm16, @warp-core, @whismerhill, @Zitchas, and @zwparchman.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu Linux packages are available in a PPA, and a Debian Linux package is also available.

shipyard-small

endless-sky - 0.9.8: Stable release

Published by endless-sky about 7 years ago

This is a stable release, fixing bugs and making other small improvements to the recent 0.9.7 unstable release. Changes include:

  • Fixed crashes when reordering or disowning ships in your fleet.
  • Fixed a bug when events add stellar objects (like the Wanderer wormhole).
  • Added shop thumbnail images for all the Remnant outfits.
  • Tweaked the balance of the Remnant ships and outfits.
  • Demanding tribute now always turns reputation with that government negative.
  • Fixed "derelict" NPCs not repairing on planets after you board them.
  • In full screen mode the cursor is now hidden after 10 seconds inactivity.

There are many other changes, as well. For a complete list, see the changelog. Special thanks to the people who contributed to this release: @Amazinite, @Bladewood, @Hadron1776, @MessyMix, @tehhowch, and @warp-core.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu Linux packages are available in a PPA, and a Debian Linux package is also available.

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endless-sky - 0.9.7: Unstable release

Published by endless-sky about 7 years ago

This is an unstable release, containing big changes that may introduce new bugs. Changes include:

  • A new area, the Ember Waste, populated by a new faction and new space-dwelling creatures.
  • A "logbook" with brief, automatic summaries of important missions you've completed.
  • The "Outfits Expansion" reduces your ship's cooling if you install too many.
  • Turrets have limited turn rates and can each choose and track targets independently.
  • The game now moves at triple speed when caps lock is on (e.g. to speed up travel).
  • Pirate "raids" now depend on how well defended your fleet is, not how many freighters you have.

There are many other changes, as well. For a complete list, see the changelog. Special thanks to the many people who contributed to this release: @alkallid, @Amazinite, @awfulworldkid, @BlackVegetable, @Bladewood, @comnom, @davidarcher, @Disiuze, @dufferzafar, @Elyssaen, @EndrosG, @Hadron1776, @IridiumOre, @jafdy, @jostephd, @kaylara, @KiLEdEnNis, @Kryes-Omega, @MessyMix, @ph2000bis, @PhaedrusES, @Pointedstick, @Proont, @Rhendox, @SolraBizna, @spfldsatellite, @strollcata, @Tadrix, @tboby, @tehhowch, @toilethinges, @TurkeyMcMac, @warp-core, @Wrzlprnft, and @YellowApple.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu Linux packages are available in a PPA, and a Debian Linux package is also available.

screenshot

endless-sky - 0.9.6: Stable release

Published by endless-sky over 7 years ago

This is a stable release, focused on fixing bugs and improving usability in small, safe ways. That includes:

  • Fixed a depreciation bug causing random prices for outfits on some systems.
  • Eliminated "death benefits." Depreciation is now the main way that plundering is balanced.
  • Depreciation happens about 3 times slower than it did in 0.9.5.
  • Coalition jobs now "repeat" instead of only being offered once.
  • Fixed a bug where "surveillance" ships scan the player's ship over and over.
  • Added images for all the Coalition and Heliarch outfits.

There are many other changes, as well. For a complete list, see the changelog. Special thanks to the people who contributed to this release: @Alkallid, @Amazinite, @Bladewood, @harro.eu, @jafdy, @KiLEdEnNis, @MessyMix, @mootootwo, @Pointedstick, @SolraBizna, @striker, @toilethinges, and @warp-core.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu Linux packages are available in a PPA, and a Debian Linux package is also available.

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endless-sky - 0.9.5: Unstable release

Published by endless-sky over 7 years ago

This is an unstable release, focusing on adding new features and new content (which may introduce new bugs in the process). Major changes include:

  • Ship and outfit values now depreciate over time, which makes it harder to become absurdly wealthy.
  • The main view's zoom can now be adjusted between 25% and 200%, independent of the UI zoom.
  • Commands can now be given to groups of escorts instead of to your whole fleet.
  • New Wanderer missions, doubling the length of their story line and introducing a new ship.
  • New alien faction, the Coalition, with 16 new ships and about 70 systems and planets.
  • Scanning now takes time, to make dodging scans more interesting and less impossible.
  • Systems and planets can now specify MP3s to play as music or ambient audio.

The goal of depreciation is to lengthen the mid-game: the period of time when you are no longer flying the wimpiest possible ship, but are not yet so powerful that no battle is a challenge or a threat. Ships and outfits lose value each day until they're a year old, at which point they are worth 25% of their original value. Captured ships and plundered outfits always start out fully depreciated.

The new "tactical commands" work like an RTS game: you can select groups of escorts by clicking and dragging or by shift+clicking, and assign number keys to groups with Ctrl+#. All the previous escort commands now only apply to the selected group, and you can also issue attack or move commands by right-clicking. The view can be zoomed in or out using the mouse wheel in order to see the "big picture" of what your fleet is doing.

There are many other changes, as well. For a complete list, see the changelog. Special thanks to the large group of people who contributed to this release: @Amazinite, @Barthalion, @Bladewood, @CH-de, @comnom, @DingusShingleton, @doches, @Elyssaen, @gecko-locator, @Isaacssv552, @jafdy, @KiLEdEnNis, @kozbot, @LocalGod79, @MillerNerd, @PointedStick, @retrue, @TJesionowski, @warp-core, and @Wrzlprnft.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu Linux packages are available in a PPA, and a Debian Linux package is also available.

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endless-sky - 0.9.4: Stable release

Published by endless-sky about 8 years ago

This is an stable release, focusing on bug fixes and usability improvements. Changes include:

  • Vara Ke'sok no longer starts out as an Unfettered planet.
  • Fixed a hang that occurred when maximizing the window.
  • Systems created by game events are now properly connected to the map.
  • The info panel can now handle ships with many more outfits or weapons.

There are many other changes, as well. For a complete list, see the changelog. Special thanks to everyone who contributed to this release: @Amazinite, @oo13, @Pointedstick, and @Waladil.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

Mac OS X and Windows binaries can be downloaded here. (For Windows, please choose 32 or 64 bit.) Ubuntu Linux packages are available in a PPA, and a Debian Linux package is also available.

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