Phaser Editor scripts for camera.
MIT License
Warning: This project is deprecated. It is now part of the @phaserjs/editor-scripts-quick library.
This project contains a few Phaser Editor scripts for handling the camera.
These script nodes are very basic and may fit on any Phaser Editor project.
The scripts are coded in TypeScript with ES modules.
This package depends on the following packages:
@phaserjs/editor-scripts-core
@phaserjs/editor-scripts-simple-animations
To install this in your game you have to install dependencies too:
npm install @phaserjs/editor-scripts-core
npm install @phaserjs/editor-scripts-simple-animations
npm install @phaserjs/editor-scripts-camera
Also, you should add this package to the phasereditor2d.config.json
file in your project, in the scripts
section:
{
"scripts": [
"@phaserjs/editor-scripts-core",
"@phaserjs/editor-scripts-simple-animations",
"@phaserjs/editor-scripts-camera",
]
}
script
tag to the index.html
file to load the lib/phaserjs_editor_scripts_camera.js
file.This library provides a couple of actions for handle the camera. As a reminder, an action is executed by an event script or another action.
The actions:
Class: ZoomCameraAction
This action runs the Zoom effect of the camera.
You can change how much the camera zooms with the Zoom property.
You can configure the duration and ease of the effect by adding the Duration Config and Ease Config components of the @phaserjs/editor-scripts-simple-animations
library.
Class: ShakeCameraAction
This action runs the Shake effect of the camera.
You can tweak the effect by setting the Intensity, Force.
You can configure the duration of the effect by adding the Duration Config component of the @phaserjs/editor-scripts-simple-animations
library.
Class: FlashCameraActionScript
This action runs the Flash effect of the camera.
You can tweak the effect by setting the Color property.
You can configure the duration of the effect by adding the Duration Config component of the @phaserjs/editor-scripts-simple-animations
library.
Class: FadeCameraActionScript
This action runs the Fade effect of the camera.
You can tweak the effect by setting the Color and Fade Direction properties.
You can configure the duration of the effect by adding the Duration Config component of the @phaserjs/editor-scripts-simple-animations
library.
Class: CameraStartFollowActionScript
With this action the camera starts following the script's game object.
You can configure the moving effect with the Round Pixels, Lerp X, Lerp Y, Offset X, Offset Y parameters.
Class: CameraStopFollowActionScript
This action stops the camera following of the script's game object.