This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.
GPL-2.0 License
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Full Changelog: https://github.com/SomaZ/Blender_BSP_Importer/compare/v0.9.95...v0.9.96
Published by SomaZ 3 months ago
EXPERIMENTAL BUILD
Full Changelog: https://github.com/SomaZ/Blender_BSP_Importer/compare/v0.9.94...v0.9.95
Published by SomaZ 7 months ago
EXPERIMENTAL BUILD (hopefully last one)
Full Changelog: https://github.com/SomaZ/Blender_BSP_Importer/compare/v0.9.93...v0.9.94
Published by SomaZ 8 months ago
EXPERIMENTAL BUILD
Full Changelog: https://github.com/SomaZ/Blender_BSP_Importer/compare/v0.9.92...v0.9.93
Published by SomaZ 11 months ago
EXPERIMENTAL BUILD
Published by SomaZ 11 months ago
EXPERIMENTAL BUILD
Published by SomaZ over 1 year ago
Published by SomaZ almost 2 years ago
Latest version with Blender 3.3 support. Most id tech 3 bsp files are supported. Data still needs to be extracted from their pk3 files into an unpacked folder, so the addon can read the files.
Features a complete .md3 importer/exporter, as also a .tan importer/exporter.
Published by SomaZ almost 5 years ago
This is the alpha version of the plugin. Currently only Jedi Knight 2 and Jedi Academy Bsp files are supported. Also you need to unpack all the game content into a folder so the importer can read everything. Make sure the basepath under preferences is the one with all the unpacked data. Like if you unpack all the pk3 contents under your GameData folder in a folder called unpacked, the basepath of the plugin should look like this: C:/Program Files (x86)/Steam/steamapps/common/Jedi Academy/GameData/unpacked