A Blender addon for importing models and animations from Zelda N64 games
LGPL-3.0 License
This is a Blender addon allowing to import models and animations from files extracted from N64 Zelda roms.
Required Blender version: 2.79 or earlier
You should open the system console (Window > Toggle System Console
in Blender) before importing an object so you can see the progress being made, as the Blender UI freezes during the import process.
The messages in the system console may also help understand why an import is failing.
For some reason the animations for the Bari (jellyfish in jabujabu) don't import.
Importing Link's animations may be broken.
Data from other segments will be loaded from files named segment_XX.zdata
located in the same directory as the imported file, if any, where XX
is the segment number in hex.
For segment 2 (scene segment) data will load from XXX_scene.zscene
assuming the imported file is named like XXX_room.*
, or from segment_02.zdata
, or from any .zscene
file, trying in that order.
Originally written by SoulofDeity, they did most of the work. Their code can be found in this repository's history or on google code (http url).
Then, Nokaubure distributed a version with following added features:
#MirrorX/Y
and #ClampX/Y
for exporting again using SharpOcarinadisplaylists.txt
file alongside the imported file is read for display lists to import (made by Skawo)XXX_room.*
, data for segment 2 will first tried to be read from XXX_scene.zscene
Then, Dragorn421 made changes to import all animations at once instead of only one every import, and other smaller changes, changelog for these versions was:
Import Options
Features
Remarks
Later, these additional changes were made:
At this point, version number was introduced to be 2.0
Further changes are documented by release tags and commit history.