Blender addon to create 2D textures from GLSL. It follows the same nomenclature that glslViewer, glslCanvas, glslEditor, ofxShader and PixelSpirit
BSD-3-CLAUSE License
Create textures from Glsl fragment shaders on Blender 2.8+ (works only on Linux and Windows for now)
F3
(or SpaceBar
depending on your setup). Type GlslTexture
width
and height
size and Source
file (which can be a path to an external file).The uniform specs will be the same that:
So far the supported uniforms are:
uniform vec2 u_resolution;
: 2D vector with the width and height of the target textureuniform float u_time;
: float variable with the amount of seconds of the timeline[ ] Reaload GlslTextures (actually any image with the same name that a text on a project) [ ] Improve performance for animation [ ] it's possible to make this a node to pass uniforms in? [ ] Multi buffers?