infinigen

Infinite Photorealistic Worlds using Procedural Generation

BSD-3-CLAUSE License

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infinigen - v1.8.0 - Add static assets placement tools, add customizable room constraints Latest Release

Published by araistrick about 2 months ago

  • @karhankayan Implement tools for importing external assets into Indoors
  • @JerryLingjieMei Use constraint language to configure room solving
  • @JerryLingjieMei Add pillars, vertically split wall materials

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Full Changelog: https://github.com/princeton-vl/infinigen/compare/v1.7.0...v1.8.0

infinigen - v1.7.0 - Point tracking GT & Simulated IMU data

Published by araistrick 2 months ago

  • @DylanCLi @karhankayan @lahavlipson Implement camera IMU calculation and export
  • @mazeyu Add point tracking ground truth

https://github.com/user-attachments/assets/337d4a25-b900-4af4-8eee-a49c55ce52ef

Click here

infinigen - v1.6.0

Published by pvl-bot 3 months ago

  • @David-Yan1 Add floating object placement generator and example command
  • @zuoym15 Add geometric tile pattern materials
  • @Hermera Tune window parameters and materials
  • @mazeyu Add logging to terrain asset creation & simulations
  • @JerryLingjieMei Add packaged font files to assets/fonts, fix too-many-open-fonts crash
  • @araistrick Fix fish school disappearing at last frame in video, fix crash from fabrics.apply

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Full Changelog: https://github.com/princeton-vl/infinigen/compare/v1.5.0...v1.6.0

  • ruff & auto-lint-fix the entire codebase
  • move mesh assets into infinigen/assets/objects
  • minimize pip dependences: remove unused packages & move terrain/gt-vis packages into optional [terrain,vis] extras.
  • add parameters for object clutter, reduce excessively cluttered / slow indoors scenes
  • minorly improve infinigen-indoors performance via logging & asset hiding

Full Changelog: https://github.com/princeton-vl/infinigen/compare/v1.4.0...v1.5.0

infinigen - v1.3.3 - Render improvements, OBJ/USD Exporter

Published by araistrick 5 months ago

v1.3.1

  • Fix configuration bug causing massive render slowdown
  • Create video trajectories with noisier camera motion

v1.3.2

  • @David-Yan1 USD/OBJ exporter & documentation, add export options to generate_individual_assets

v1.3.3

  • @mazeyu Bugfix camera code to allow multiple cameras, prevent all-water frames
  • Tweak rendering settings
  • Tweak test lists & add timeouts, pass all tests
infinigen - v1.2.0 - Integrate OcMesher terrain meshing

Published by pvl-bot 10 months ago

  • Integrated OcMesher for terrain meshing, enabled using video.gin. Greatly improves video speed & quality, and allows multi-viewpoint terrain meshes for export to other software.
  • See https://github.com/princeton-vl/OcMesher for more details
infinigen - v1.1.1 - Update to Blender3.6, improved installation, add tests

Published by pvl-bot 10 months ago

  • Update to blender 3.6, install blender either via pip or standalone
  • Restructure project into an infinigen python package and infinigen_examples directory
  • Add unit tests
  • See this documentation for instructions to download our early access data-release!
  • Reformat "frames" folder to be more intuitive / easier to dataload
  • ground truth updates
  • render throughput improvements

https://github.com/princeton-vl/infinigen/assets/5783450/07a13644-1f05-445e-a608-885620bec564

infinigen - v1.0.3

Published by pvl-bot about 1 year ago

  • Code release for fire and water simulations shown in the launch video
  • New documentation, including an initial guide on implementing your own assets
  • Improvements to manage_datagen_jobs

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