Neural Point-Based Graphics
MIT License
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
Atlas: End-to-End 3D Scene Reconstruction from Posed Images
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
[ECCV 2022] Tensorial Radiance Fields, a novel approach to model and reconstruct radiance fields
[CVPR 2024 Highlight] Official PyTorch implementation of CoDeF: Content Deformation Fields for Te...
Shape and pose estimation using discretized signed distance fields
This repository contains the code for the paper "Occupancy Networks - Learning 3D Reconstruction ...
[CVPR 2024 Highlight] FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects
Pytorch implementation of our method for high-resolution (e.g. 2048x1024) photorealistic video-to...
We estimate dense, flicker-free, geometrically consistent depth from monocular video, for example...
Semantic Image Synthesis with SPADE
Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images. In ECCV2018.
Direct voxel grid optimization for fast radiance field reconstruction.