bevy_shader_playground
CC0-1.0 License
This is a playground to explore and mess with shaders using Bevy.
A mini-tutorial series I wrote that can be found here, where I explore how bevy setups up compute shaders using their game of life example. I further expand on the example by adding a few new featues:
This dives deeper into Cellular Automata using rulesets to produce a falling-sand game.
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Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.