Generate voxel block meshes in Rust.
MIT License
A Go bot written in Rust with Monte Carlo Tree Search & a brain dump on go bot optimizations
Voxel game written in Bevy making heavy use of WGSL compute shaders
Cross platform rendering in Rust
Hexagonal tools lib in rust
Voxel game made with Bevy Engine
Voxel renderer using raytracing, written in rust
A small crate to generate a 3D mesh from a 2D heightmap.
A fast BVH using SAH in rust
A fast isosurface extraction algorithm.
Procedural voxel worlds for Bevy Engine.
▦⧉⊞□ A curated list of links to miniquad/macroquad-related code & resources
Rust algorithms for isosurface extraction
Geometry laboratory for finite element analyses
A byte packing crate for rust
Data types, structures, and algorithms for 3D integer lattices (voxels)