A small crate to generate a 3D mesh from a 2D heightmap.
MIT License
Rust algorithms for isosurface extraction
A trait + derive to recursively compute / print the memory usage of a data structure.
Small Box optimization: store small item on stack and fallback to heap for large item.
A small toy project written in Rust: procedural generation of various kinds of grid-based maps.
A minimal 2d layout system (that works in 3d!) for bevy.
Geometry laboratory for finite element analyses
Procedural voxel worlds for Bevy Engine.
A bevy 3D text mesh generator for displaying text
Bitmap types for Rust
Data types, structures, and algorithms for 3D integer lattices (voxels)
Quickly probe the size of various image formats without reading the entire file.
A fast BVH using SAH in rust
A fast isosurface extraction algorithm.
Hexagonal tools lib in rust
Generate voxel block meshes in Rust.