Nengine is an open-source, Rust-powered game engine designed for flexibility, performance, and ease of use. Built to simplify 3D game development while offering advanced control over rendering and physics, it supports both OpenGL and Vulkan (future integration).
AGPL-3.0 License
Nengine is a modern 3D game engine built in Rust, focusing on performance, flexibility, and future scalability. This engine is designed to support advanced rendering, physics, and game mechanics, with a clean, efficient codebase aimed at both beginners and experienced developers.
This project is in its early stages, and contributions are welcome! Please submit any issues, suggestions, or pull requests to help improve the engine.
Nengine is licensed under the AGPL-3.0. For more details, please look at the LICENSE file.
Nengine is currently in development stage, without any completed features or examples, and not recommended at all for uses other than educational purposes.