Oddio is a game-oriented audio library that is:
Signal
for custom streaming synthesis and filteringSignal
s can be transformed without obstructing the inner Signal
's controlslet (mut scene_handle, mut scene) = oddio::SpatialScene::new();
// In audio callback:
let out_frames = oddio::frame_stereo(data);
oddio::run(&mut scene, output_sample_rate, out_frames);
// In game logic:
let frames = oddio::FramesSignal::from(oddio::Frames::from_slice(sample_rate, &frames));
let mut handle = scene_handle
.play(frames, oddio::SpatialOptions { position, velocity, ..Default::default() });
// When position/velocity changes:
handle.set_motion(position, velocity, false);
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