Procedural macros for working with Vulkan shaders
Test Vulkan compute shaders using Rust
A game engine writte for Vulkan in Rust
Macro to enable code depending on the rust version
SPIRV reflection utility for deriving Vulkan DescriptorSetLayouts
GPU driven real-time renderer, backed by wgpu and rust-gpu
Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tw...
This utility transpiles a custom GLSL shader format (see below) to the SPIR-V format using shaderc.
LALR parser for GLSL
Bare metal wrapper for modern OpenGL 4.5+
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
Vulkan bindings for Rust
A compile-time GLSL source loading crate for Rust
A safe Rust wrapper for VapourSynth.
Safe and rich Rust wrapper around the Vulkan API
Rust implementation of SPIR-V module processing functionalities