fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch
MIT License
Natural gestures and animations inspired by Apple's WWDC18 talk "Designing Fluid Interfaces"
SwiftUI + Metal effect that allows to reproduce scan glitches
Simple calculation to render cheap water effects.
A library for progressive blurs in SwiftUI.
2D GPU renderer for dynamic UIs
Ray Tracing on Metal / macOS
An example project using Swift to play a video with AVFoundation and send the output to Syphon