🥤 Max Taste, Min Waste. Generate tight geometries around sprites and flipbooks 🫧
MIT License
Bringing spritesheets and aseprite intergration to react-three-fiber
Learning using WebGL, Three.js and Babylon.js – articles, useful resources, courseware, personal ...
In-browser casual 3D texture painting
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Boilerplate and utils for a fullscreen Three.js app
Simplified and enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting,...
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three...
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Set of experiments and extensions to THREE.js.
Visible geometry edge projection and flattening based on three-mesh-bvh.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
minecraft procedural generating implemented with three.js
Pixelate + dithering shader showcase made with Three.js
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
a library to create 2.5d realtime graphics and pixelart with three.js