Create multi-pass shaders in ThreeJS, intuitively.
MIT License
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Published by FarazzShaikh about 3 years ago
Prototype complex pipelines directly from a single shader by branching it into stages
A threejs material that helps to make use of ShaderToy shader code on meshes
Weighted, blended order independent transparency pass for use with three.js.
A shader is a program written in GLSL that runs on the GPU to determine how 3D objects are render...
Three.js helper to easily create multi passes post processing effects.
🔲 A collection of shader-related utilities for react-three-fiber
wrapper around THREE.InstancedBufferGeometry
Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
Extend Three.js standard materials with your own shaders!
GPUComputationRender module for Three.js with ES6 compatibility
a simple shader based frame rate counter
Boilerplate and utils for a fullscreen Three.js app
optimized FXAA shader for ThreeJS
Effects composer for three.js
Simplified and enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting,...