Create multi-pass shaders in ThreeJS, intuitively.
MIT License
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Published by FarazzShaikh about 3 years ago
Boilerplate and utils for a fullscreen Three.js app
Extend Three.js standard materials with your own shaders!
optimized FXAA shader for ThreeJS
Prototype complex pipelines directly from a single shader by branching it into stages
🔲 A collection of shader-related utilities for react-three-fiber
Effects composer for three.js
a simple shader based frame rate counter
Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
wrapper around THREE.InstancedBufferGeometry
Three.js helper to easily create multi passes post processing effects.
A threejs material that helps to make use of ShaderToy shader code on meshes
Weighted, blended order independent transparency pass for use with three.js.
GPUComputationRender module for Three.js with ES6 compatibility
Simplified and enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting,...
A shader is a program written in GLSL that runs on the GPU to determine how 3D objects are render...