A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
MIT License
A generalized inverse kinematics solver that supports closed chains for parallel kinematics syste...
Boilerplate and utils for a fullscreen Three.js app
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Simplified and enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting,...
Renderer for 3D Tiles in Javascript using three.js
Portable 3D/WebXR component based on three.js
Visible geometry edge projection and flattening based on three-mesh-bvh.
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
Patches is a visual programming editor for building WebVR and WebGL experiences.
3D geographic visualization library
Prototype complex pipelines directly from a single shader by branching it into stages
🍰 Bake your Three.js shaders or materials into textures!
wrapper around THREE.InstancedBufferGeometry
React component for Globe Data Visualization using ThreeJS/WebGL
🌈 three.js starter based on OOP