Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
MIT License
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event.data
with {worldPos, screenUv, meshID, worldNormal}
Published by lslzl3000 3 months ago
Published by lslzl3000 9 months ago
Published by lslzl3000 11 months ago
Published by lslzl3000 12 months ago
Published by lslzl3000 about 1 year ago
Published by lslzl3000 about 1 year ago
Published by lslzl3000 about 1 year ago
Published by lslzl3000 over 1 year ago
Published by lslzl3000 over 1 year ago
Published by lslzl3000 over 1 year ago
Published by lslzl3000 over 1 year ago
Published by lslzl3000 over 1 year ago
View3D
, add multi window supportEngine3D.startRender(ForwardRenderJob)
, replaced by Engine3D.startRenderView(View3D)
PostProcessingComponent
to render all posteffect jobsupdate
to onUpdate
, deprecated destory
GUIHelp
from coreAtmosphericScatteringSky
, replaced by AtmosphericComponent