A custom overlay for RaceRoom Racing Experience built using Electron.NET.
GPL-3.0 License
New stuff:
Bug fixes:
Published by Yuvix25 10 months ago
What's new:
Note that RaceRoom was recently updated, making old laptimes, fuel consumption and tire wear data obsolete. Make sure you delete both lapPointsData.json
and userData.json
from Documents/ReHUD
.
Published by Yuvix25 11 months ago
The last update had a major bug in replays, fixed now.
Additionally, I've also fixed a small bug in the all-time best element, and made the HUD nicer to edit when RaceRoom isn't running.
Published by Yuvix25 11 months ago
Changes:
Published by Yuvix25 11 months ago
Ok, so this is a big one, here we go:
Published by Yuvix25 about 1 year ago
Changes:
Published by Yuvix25 about 1 year ago
Changes:
Published by Yuvix25 about 1 year ago
What's new:
Tip: if you have any issues with the relative (for example: everything is 0.0), remove the lapPointsData.json
file from Documents/ReHUD
.
This version should hopefully fix such issues, but keep this tip in mind, just-in-case you have another relative issue in the future.
Published by Yuvix25 about 1 year ago
Changes:
Published by Yuvix25 about 1 year ago
What changed:
lapPointsData.json
file from documents/ReHUD
Published by Yuvix25 about 1 year ago
Dev changes: Infrastructure improvements (migrate to TS, rewrite some stuff).
Other changes:
Published by Yuvix25 about 1 year ago
What's new:
Published by Yuvix25 over 1 year ago
Changes:
Note: previous HUD layouts will be obsolete. You will need to reset your layout, and manually rearrange it.
Published by Yuvix25 over 1 year ago
Changes:
Published by Yuvix25 over 1 year ago
What's included:
Published by Yuvix25 over 1 year ago
Changes:
Published by Yuvix25 over 1 year ago
Finally out of alpha! (As I feel like the HUD is now in a state where it's good enough to daily use on some less important races, but not quite good enough to use in Esports or other major events, so it will remain in beta for now)
Changes:
Published by Yuvix25 over 1 year ago
Instead of disabling the fuel calculator entirely when a fuel use multiplier is set for a session, the HUD will now save fuel data for such sessions, but it will be discarded once the session is over. This is a temporary fix until I change something in the user data file format, which will allow saving fuel data for sessions with different fuel multipliers separately.
Published by Yuvix25 over 1 year ago
Small update, making gear lights flash when the pit limiter is active.
Published by Yuvix25 over 1 year ago
Added settings window, which includes the option to choose between km/h and mp/h, and move/scale all hud elements!
See usage to get familiar with the new features.