Simple localization package for Unity game engine
MIT License
Simple localization package for Unity game engine.
Create localization singleton
Add translations (json files as TextAssets)
Use from scripts with
var translation = Localization.Translate("TRANSLATION_KEY");
To add translations for existing Text / Text mesh pro UI components, add TranslateTextOnStart component
For new text components you can use editor options like this:
Open Packages/manifest.json
with your favorite text editor. Add a scoped registry and following line to dependencies block:
{
"scopedRegistries": [
{
"name": "npmjs",
"url": "https://registry.npmjs.org/",
"scopes": [
"com.3d-group"
]
}
],
"dependencies": {
"com.3d-group.unity-simple-localization": "1.0.0"
}
}
Package should now appear in package manager.
The package is also available on the openupm registry. You can install it eg. via openupm-cli.
openupm add com.3d-group.unity-simple-localization
Open Packages/manifest.json
with your favorite text editor. Add following line to the dependencies block:
{
"dependencies": {
"com.3d-group.unity-simple-localization": "https://github.com/3d-group/unity-simple-localization.git"
}
}
The package can optionally be set as testable. In practice this means that tests in the package will be visible in the Unity Test Runner.
Open Packages/manifest.json
with your favorite text editor. Add following line after the dependencies block:
{
"dependencies": {
},
"testables": [ "com.3d-group.unity-simple-localization" ]
}
Add translations in the inspector.
Translation file format:
{
"TRANSLATION_KEY": "translation"
}
MIT License
Copyright © 2020 3D Group