This sample Unity project implements the game LetterSpell, which is compatible with screen readers on mobile platforms. It demonstrates how to convert UI made with Unity, using uGUI (i.e. with a Canvas component), into data compatible with screen readers. Additionally, this sample shows how to read some system accessibility settings and apply them to the game.
Thanks for checking out this sample!
You can run this sample project in the Unity Editor:
You can build this sample project for the following platforms:
In the Unity Editor:
On mobile devices, without the screen reader:
On mobile devices, with the screen reader:
Some UI elements in the Options screen are there just to demonstrate how they can be converted into data compatible with screen readers and are not actually functional. These are:
Check out the documentation of the Accessibility module APIs.
Come talk to us on the Unity Accessibility Forum!
LetterSpell is inspired by the iOS game Letter Rooms.
Our intention is that you can use everything in this project as a starting point or as bits and pieces in your own Unity games. For the legal words, see LICENSE.md.