Android Performance Tuner is a library to help developers measure frame rendering time across different devices and game stages. This plugin will help developers integrate Android Performance Tuner into their game.
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Published by labalov 12 months ago
Published by eristella about 2 years ago
Published by eristella about 2 years ago
LoadingSceneTracker
to automatically track loading times in loading scenes.ANDROID_PERFORMANCE_TUNER_UTILITIES
symbol under Project Settings > Player > Other Settings > Scripting Define Symbols
(details here).SetupConfig
not using Unity separator on Windows.Published by eristella over 2 years ago
We're changing the version numbering of APT Plugin to match that of native
Android Performance Tuner. Hence, this release will be 1.5.0 instead of 1.2.1.
Published by eristella over 2 years ago
Published by ktaraymovich over 3 years ago
Integration Steps
.LoadingState
is obsolete, you should stop using loading annotation and use new loading API instead.Published by ktaraymovich over 3 years ago
Published by ktaraymovich over 3 years ago
EnableMemoryRecording(true)
is called.void SetMetricLimits(MetricLimits metricLimits)
. This function updates the memory model so that the maximum number of metrics of each type is now specified at startup, rather than allocating space for all possible annotation combinations.Result<ulong> StartRecordingLoadingTime(LoadingTimeMetadata eventMetadata, TAnnotation annotation)
and ErrorCode StopRecordingLoadingTime(ulong handle)
, which you can call to record annotated loading time events. Using these functions automatically record the time from app startup to Start()
and the first tick.StartLoadingGroup
and StopLoadingGroup
.Google.Android.PerformanceTuner_gen.asmref
is automatically created inside the AndroidPerformanceTuner/Runtime
folder.EnableUploadCallback()
to receive callbacks.Flush
will immediately upload data rather than queuing it for later upload.Published by ktaraymovich over 4 years ago
Android Performance Tuner is a new library in the Android Game SDK that unlocks game performance insights in Android Vitals. This library gives you a scalable way to measure and optimize your game's frame rate and graphical fidelity across the whole Android device ecosystem.
Published by ktaraymovich over 4 years ago
Published by ktaraymovich over 4 years ago
SetLoadingState(LoadingState state)
- set a loading state when using default annotation.Published by ktaraymovich over 4 years ago
This is a preview package that enables the integration of the Android Performance Tuner library in Unity.
Android Performance Tuner is a library helping to measure frame rendering times across different devices and game stages.
Published by ktaraymovich over 4 years ago
This is a preview package that enables the integration of the Tuningfork library in Unity.
Tuningfork is a library helping to measure frame rendering times across different devices and game stages.
Important: This release is a preview release. Future versions may introduce breaking changes to the API or incompatibilities.