Automatic LOD generation + scene optimization - Initial release was on January 12, 2018 via blogpost
AutoLOD is primarily a framework for enabling automatic post-processing of geometrical model assets on import to create simplified levels-of-detail (LOD). A default mesh simplifier is included, but can be swapped out with other simplifiers and on a per-model basis if needed. Additionally, a whole scene can be hierarchically chunked into LODs with SceneLOD.
It’s important to note that AutoLOD is an experimental feature. As such, there is no formal support (e.g. FogBugz, [email protected], Premium Support, etc.) offered, so please do not use these channels. Instead, post your questions, comments, suggestions, and issues here on GitHub.
As with anything experimental/preview/alpha/beta, it is always a good idea to make a backup of your project before using.
Experimental means this:
Unity 2018.4 (LTS) or a later version is required
https://github.com/Unity-Technologies/AutoLOD.git
"com.unity.autolod": "https://github.com/Unity-Technologies/AutoLOD.git",
{
"dependencies": {
"com.unity.autolod": "https://github.com/Unity-Technologies/AutoLOD.git",
"com.unity.ads": "2.0.8",
"com.unity.analytics": "3.2.3",
"com.unity.collab-proxy": "1.2.15",
"...": "...",
}
}
Packages
directory.git lfs clone https://github.com/Unity-Technologies/AutoLOD
If you plan on making changes to AutoLOD and/or contributing back, then you'll need to set the Asset Serialization
property under Edit->Project Settings->Editor to Force Text
.
Unity Companion License (see LICENSE)
By making a pull request, you are confirming agreement to the terms and conditions of the UCA, including that your Contributions are your original creation and that you have complete right and authority to make your Contributions.
Amir Ebrahimi Elliot Cuzzillo Yuangguang Liao