Unity3D Monocular depth estimation using Barracuda
MIT License
Unity3D Monocular depth estimation using Barracuda based on: https://medium.com/xrpractices/monocular-depth-sensing-point-cloud-from-webcam-feed-using-unity-barracuda-d9f1496b5932
This script computes depth estimation on RenderTexture source image.
Please note the model return a depth image at 224×244 RFloat.
You can grab the RenderTexture containing the Depth value from script by calling DephSensor.GetRawOutput()
This package uses the scoped registry feature to import dependent packages. Please add the following sections to the package manifest file (Packages/manifest.json).
To the scopedRegistries section:
{
"name": "Bonjour-lab",
"url": "https://registry.npmjs.com",
"scopes": [
"com.bonjour-lab"
]
}
To the dependencies section:
"com.bonjour-lab.monoculardepth": "1.0.6-preview",
After changes, the manifest file should look like below:
{
"scopedRegistries": [
{
"name": "Bonjour-lab",
"url": "https://registry.npmjs.com",
"scopes": [
"com.bonjour-lab"
]
}
],
"dependencies": {
"com.bonjour-lab.monoculardepth": "1.0.6-preview",
...