Shaders created in unity for learning and experimenting purposes
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting...
Example project for Unity 2020.1 Mesh API improvements
Investigation into different Unity rendering approaches with an eye on performance
Visually correct fragment sorted transparency for Unity
This project contains a collection of Custom Renderer examples. This will be updated as we refine...
Convert ShaderToy to Unity HLSL/CG
A work in progress graphics solution for completely baked volumetric lighting, meant to be very l...
Learned the fundamentals of graphics in Unity using Catlike Coding's guide.
A work in progress solution for capsule shadows in Unity.
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)