Makes use of Unity's Physics API, and it's used to handle custom collision events in a more efficient way than Unity's default collision events.
Lightweight type-safe messaging system
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
Uses the collider of a PolygonCollider2D to generate a mesh for a Unity GameObject.
A port of differ (open source SAT collision implementation) to C#
Non-thread-safe event manager. Use only in single thread environment. Preferably Unity thread.
DOTS - Streaming samples
Tool to help you visualize 2d physics colliders and joints. You can track their transform at runt...
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the convent...
Unity PCG Generates a Box-Collider Encapsulating Every Child Mesh, Collider or Transform
Add softbody physics to unity Free
A runtime Level Editor plugin in Unity
This project started as a simple creation of the classic Pong game with a DOTS implementation. It...
Simple and extensible event system for Unity Engine, implemented via scriptable objects
Package that provides extensions and utilities I find useful when developing 3D games in Unity.