A work in progress solution for capsule shadows in Unity.
MIT License
Screen-space outlines for Unity3d.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very l...
Raymarching Shader Generator in Unity
This project contains a collection of Custom Renderer examples. This will be updated as we refine...
An attempt at improving Box Projected Reflections within unity.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting...
Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.
A Toon Shader in Unity Universal Render Pipeline.
This is a tool for generate light probe in unity automatically.
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Random collection of Unity assets and prefabs, for use with VRChat worlds and avatars.
Shaders created in unity for learning and experimenting purposes