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Published by jackyyang09 3 months ago
Some early work on Unity Timeline integration ended up seeping into the Release build, causing syntax errors for users who don't have the Timeline package installed
Published by jackyyang09 3 months ago
Sorry for the delay, things have been hectic for me.
There have been so many fixes since the first preview release of Version 3 that we may as well skip 3.0 proper.
Published by jackyyang09 12 months ago
Even more fixes!
Some of these were a long time coming.
Assets/JSAMPresets
Project Settings/Audio - JSAM/Editor/Presets Path
Stop Sounds on Scene Load
setting has been renamed to Stop All Sounds on Scene Changed
. The behavior associated with this setting has been adjusted accordingly.Stop All Music on Scene Changed
settingOnValidate
, this should cause less log messages to appear in console when loading scenesPublished by jackyyang09 about 1 year ago
More fixes!
Some more fixed than others.
Published by jackyyang09 about 1 year ago
A small release to compile some recent fixes to some annoying issues.
Published by jackyyang09 about 1 year ago
Still not very sure when to drop the alpha/preview tag from the version 3 release.
For those curious why 2 was skipped, it's because I pushed Preview 2 stealthily via editing the package manifest in the git repo without making a new Unity package.
If you're using Unity 2020 and later, try installing the package through the Package Manager to get access to updates like Preview 2 and 3 more easily
ChannelOverride
property to Audio File Objects, so your SoundFileObjects can have their volume controlled by the Music slider and your MusicFileObjects can have their volume controlled by the Sound slider insteadAudioManager
component
ChannelOverride
parameterVideoPlayerVolume
componentPlayMusic
not actually using the mainMusic
parameterPublished by jackyyang09 over 1 year ago
Finally putting together a new package since JSAM 3 is approaching a production-ready state. No documentation just yet, but the new API is well-commented and there are Example scenes you can explore.
I do not recommend upgrading an existing project from JSAM 2 to 3 as a lot of script names have changed and so most of your references will break and Sound/Music File Objects will have to be re-created.
Remember to check out the new Audio File Wizard to help convert all your AudioClips into Sound/Music File Objects!
Below is a (non-exhaustive) list of changes
PlaySound
, PlayMusic
AudioManager.Play
.Play()
shorthand to Sound/Music File ObjectsWindow -> JSAM -> Audio File Wizard
VideoPlayerVolume
component.
VideoPlayer
component to have the VideoPlayer conform with JSAM's volume settingsPlaySoundLoop
invocation, looping property is now specified in SoundFileObjectsPublished by jackyyang09 almost 4 years ago
The fastest new release in the West
Published by jackyyang09 almost 4 years ago
October has been a real busy month, but if there are things to fix then they need to be fixed!
Published by jackyyang09 almost 4 years ago
Been quite busy lately so not many new features just yet
Published by jackyyang09 about 4 years ago
Been quite busy lately so not many new features just yet
Published by jackyyang09 about 4 years ago
Published by jackyyang09 about 4 years ago
Window/JSAM/JSAM Playback Tool
as well as by double-clicking AudioFile .asset
objects.asset
objectsAdd Component
menuPublished by jackyyang09 about 4 years ago
Turns out there were still bugs. This release does away with the ones that have come to my attention. As always, if there are more to be fixed, do toss a quick blurb in the issues page!
By the way, JSAM is now published on the Unity Asset Store! Getting packages live onto the asset store does take a little while though, check back to this page if you're looking for hot-fixes as always.
Published by jackyyang09 about 4 years ago
Here it is! After about half a year in development, JSAM has been revamped to be super user-friendly, sporting an upgraded interface, and a completely changed back-end! And right at 200 commits too!
Here's a quick link to download so you don't have to scroll all the way down the patch notes.
TimeScaledSounds
is set to true in AudioManager, JSAM will change the pitch of all sounds and music to be relative to Time.timeScale
.
StartingPitch
property to Audio FilesGetAvailableSource()
not returning the newly generated AudioSource when Dynamic Source Allocation is set to truePublished by jackyyang09 over 4 years ago
This is an insane release
After about half a year in development, JSAM has been revamped to be super user-friendly, sporting an upgraded interface, and using scriptable objects rather than in-scene GameObjects.
A full changelog will follow in the next post once I've ironed out as many issues as I can. For now anyone interested is free to download an early, maybe buggy, version of JSAM 2.0
Anyone upgrading from a previous version of JSAM are strongly recommended to delete their previous package folder before importing this one!
Remember to report any bugs or suggestions to the issues page! I won't be able to fix them if I don't know about them after all.
Published by jackyyang09 over 4 years ago
Wow I don't do enough testing it seems
StopSound
never actually stopping the sound when passed sounds in by audio namePublished by jackyyang09 over 4 years ago
Audio
and selecting Audio Manager
Use Library
box in the Audio FilePlayMusic()
useLoopPoints
and loop
boolean parameters and combines the two, this is also reflected in AudioPlayerMusic componentsOnValidate()
Published by jackyyang09 almost 5 years ago
Published by jackyyang09 almost 5 years ago