A few custom shadow implementation experiments within Unity
A few custom shadow implementation experiments within Unity and repo for experimenting with shadowing techniques.
Basic binary hard shadow implementation.
Implements variance shadow mapping from this paper.
A work in progress solution for capsule shadows in Unity.
Raymarching Shader Generator in Unity
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Unity wireframe material using Geometry Shaders
A Toon Shader in Unity Universal Render Pipeline.
Visually correct fragment sorted transparency for Unity
This project contains a collection of Custom Renderer examples. This will be updated as we refine...
An attempt at improving Box Projected Reflections within unity.
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Shaders created in unity for learning and experimenting purposes
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting...
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph f...
Cached Shadow Map Solution for Unity
Unity experiment using geometry, domain, and hull shaders to render bezier curves
Convert ShaderToy to Unity HLSL/CG