Visually correct fragment sorted transparency for Unity
A work in progress solution for capsule shadows in Unity.
Unity material and shader for applying clipped, dithered transparency
Shaders created in unity for learning and experimenting purposes
Learned the fundamentals of graphics in Unity using Catlike Coding's guide.
An attempt at improving Box Projected Reflections within unity.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very l...
Unity Shader experiment
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Raymarching Shader Generator in Unity
This project demonstrates different cases when Unity has to break a batch while rendering.
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting...
Investigation into different Unity rendering approaches with an eye on performance
A Toon Shader in Unity Universal Render Pipeline.