Some naive experiments with procedural city generation in Unity
MIT License
A procedural house/city generator as described in the Build a System that Generates Houses & Castles Udemy course. This project also uses assets from the Low Poly Nature Pack.
So far, the following is implemented:
Smaller villages at a 25% chance of clustering horizontally and a 25% chance of clustering vertically:
Larger clusters of blocks at a 62% chance of clustering horizontally and a 11% chance of clustering vertically:
A view from the inside: