Dungeon generation and navigation using constrained random walks and A* in Unity
MIT License
This repo implements and extends upon the ideas presented in the Unity 2D Random Dungeon Generator for a Roguelike Video Game Udemy course.
Features implemented:
This project uses David Gervais' graphics tileset from the Angband game released under a CC BY 3.0 license (the graphics, not the game; see here).
A random level in the editor:
Game view:
Generating levels:
Pathfinding in effect: