Investigation into different Unity rendering approaches with an eye on performance
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount anima...
This project demonstrates different cases when Unity has to break a batch while rendering.
This technique is designed to instance Characters(SkinnedMeshRender).
Example project for Unity 2020.1 Mesh API improvements
DOTS - Streaming samples
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of ...
Visually correct fragment sorted transparency for Unity
Unity Shader experiment
Library for drawing vector shapes in Unity.