Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
A work in progress solution for capsule shadows in Unity.
Unity remaster of the classic Sponza scene.
Shaders created in unity for learning and experimenting purposes
A work in progress graphics solution for completely baked volumetric lighting, meant to be very l...
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward ren...