A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering (VRChat)
MIT License
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_UdonLightmapExposure
lightmap exposure slider - create config and read instructions to usePublished by z3y 5 months ago
Published by z3y 5 months ago
Published by z3y 8 months ago
Published by z3y 8 months ago
Added specular occlusion from realtime shadows
Disabled by default, #define SPECULAR_OCCLUSION_REALTIME_SHADOWS
in the config to enable
Published by z3y almost 1 year ago
Published by z3y about 1 year ago
Published by z3y about 1 year ago
Published by z3y about 1 year ago
Published by z3y about 1 year ago
Create > Material with PBR Setup (Lit)
Lit Variants/Legacy/Lit v2
and disabled creating project settings for this shader in new projects to avoid confusion as its not being used and it was not as well implemented as the new config. This way projects using the old version will continue working